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Sunday, 05 September 2010 21:29
Writing Brave and Free: Encouraging Words for People Who Want to Start Writing

Sometimes setting pen to paper requires bravery, and writing well means breaking free of the rules learned in school. Liberating and emboldening the beginning writer are the goals of Ted Kooser and Steve Cox in this spirited book of practical wisdom that brings to bear decades of invaluable experience in writing, teaching, editing, and publishing.
Unlike “how to write” books that dwell on the angst and the agony of the trade, Writing Brave and Free is upbeat and accessible. The focus here is the work itself: how to get started and how to keep going, and never is heard a discouraging word such as “no,” “not,” or “never.” Because of the wealth of their experience, the authors can offer the sort of practical publishing advice that novices need and yet rarely find. Organized in brief, user-friendly chapters—on everything from sensory details to a work environment, from creating suspense to revising and taking criticism—the book allows aspiring (and practicing) writers to dip in anywhere and find something of value.
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Sunday, 05 September 2010 21:27
Drugs, Brains, and Behavior - The Science of Addiction

Throughout much of the last century, scientists studying drug abuse labored in the shadows of powerful myths and misconceptions about the nature of addiction. When science began to study addictive behavior in the 1930s, people addicted to dru
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Sunday, 05 September 2010 21:19
The Columbia Guide to Standard American English

In the most reliable and readable guide to effective writing for the Americans of today, Wilson answers questions of meaning, grammar, pronunciation, punctuation, and spelling in thousands of clear, concise entries. His guide is unique in presenting a systematic, comprehensive view of language as determined by context. Wilson provides a simple chart of contexts -from oratorical speech to intimate, from formal writing to informal -and explains in which contexts a particular usage is appropriate, and in which it is not. The Columbia Guide to Standard Written American English provides the answers to questions about American English the way no other guide can with: * an AZ format for quick reference; * over five thousand entries, more than any other usage book; * sensible and useful advice based on the most current linguistic research; * a convenient chart of levels of speech and writing geared to context; * both descriptive and prescriptive entries for guidance; * guidelines for nonsexist usage; * individual entries for all language terms. A vibrant description of how our language is being spoken and written at the end of the twentieth century -and how we ourselves can use it most effectively -The Columbia Guide to Standard American English is the ideal handbook to language etiquette: friendly, sensible, and reliable.
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Sunday, 05 September 2010 21:14
Real-Time Cameras

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.
* The first book on this critical and often poorly understood aspect of game development
* Includes analysis of camera and control systems from existing games along with practical implementation advice
* Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM
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Friday, 03 September 2010 21:01
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.
* CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
* A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
* Emphasizes the application of software engineering principles and describes the architecture of large libraries.
Review
"Eberly has done it again. [Here] is everything needed for the development of commercial quality 3d games...Let the games begin." Timothy Prepscius, DimensionDoor, Inc.
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Friday, 03 September 2010 20:56
How Dysfunctional Families Spur Mental Disorders: A Balanced Approach to Resolve Problems and Reconcile Relationships (Childhood in America)

Millions of Americans have psychological issues or are affected by those of their family members, ranging from anxiety and bipolar disorder to mood and personality disorders. The growth of Big Pharma, combined with an increasing desire of managed care providers to find simple and "quick fixes," has resulted in an often myopic focus on biological causes of dysfunctional symptoms. There is plenty of evidence to indicate that this propensity to only prescribe pills is often deeply misguided, however.
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Friday, 03 September 2010 20:51
The Dream of the Poem: Hebrew Poetry from Muslim and Christian Spain, 950-1492 (Lockert Library of Poetry in Translation)

Hebrew culture experienced a renewal in medieval Spain that produced what is arguably the most powerful body of Jewish poetry written since the Bible. Fusing elements of East and West, Arabic and Hebrew, and the particular and the universal, this verse embodies an extraordinary sensuality and intense faith that transcend the limits of language, place, and time.
Peter Cole's translations reveal this remarkable poetic world to English readers in all of its richness, humor, grace, gravity, and wisdom. The Dream of the Poem traces the arc of the entire period, presenting some four hundred poems by fifty-four poets, and including a panoramic historical introduction, short biographies of each poet, and extensive notes. (The original Hebrew texts are available on the Princeton University Press Web site.) By far the most potent and comprehensive gathering of medieval Hebrew poems ever assembled in English, Cole's anthology builds on what poet and translator Richard Howard has described as "the finest labor of poetic translation that I have seen in many years" and "an entire revelation: a body of lyric and didactic verse so intense, so intelligent, and so vivid that it appears to identify a whole dimension of historical consciousness previously unavailable to us." The Dream of the Poem is, Howard says, "a crowning achievement."
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Friday, 03 September 2010 20:48
Between Religion and Rationality: Essays in Russian Literature and Culture

In this book, acclaimed Dostoevsky biographer Joseph Frank explores some of the most important aspects of nineteenth and twentieth century Russian culture, literature, and history. Delving into the distinctions of the Russian novel as well as the conflicts between the religious peasant world and the educated Russian elite, Between Religion and Rationality displays the cogent reflections of one of the most distinguished and versatile critics in the field.
Frank's essays provide a discriminating look at four of Dostoevsky's most famous novels, discuss the debate between J. M. Coetzee and Mario Vargas Llosa on the issue of Dostoevsky and evil, and confront Dostoevsky's anti-Semitism. The collection also examines such topics as Orlando Figes's sweeping survey of the history of Russian culture, the life of Pushkin, and Oblomov's influence on Samuel Beckett. Investigating the omnipresent religious theme that runs throughout Russian culture, even in the antireligious Chekhov, Frank argues that no other major European literature was as much preoccupied as the Russian with the tensions between religion and rationality. Between Religion and Rationality highlights this unique quality of Russian literature and culture, offering insights for general readers and experts alike.
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Friday, 03 September 2010 20:46
A Real Van Gogh: How the Art World Struggles with Truth

In 1928, after eleven years of extensive research and editing, Dr. Jacob Baart de la Faille finally finished the first catalogue raisonné of Vincent van Gogh’s work. Soon after, however, de la Faille discovered that he had mistakenly listed dozens of forged works as genuine in the catalog. He quickly set out to set the record straight but was met with strong resistance from art dealers, collectors, critics, politicians, amongst others—all of whom had self-interested reasons to oppose his corrections.
To this day, the international art world struggles to separate the real Van Goghs from the fake. A Real Van Gogh begins with the story of de la Faille and moves into the late decades of the twentieth century, outlining the numerous clashes over the authenticity of Van Gogh’s works while simultaneously exposing the often bewildering ramifications for art critics and scholars when they bring unwelcome news.
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Friday, 03 September 2010 20:44
Basics Animation: Digital Animation

Digital technology has made animation simpler, faster, and easier than ever before. New tools have broadened the palette available to both beginners and experienced animators. Basics Animation: Digital Animation looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fifty years. With contributions from pioneers of the medium as well as today’s leading animators in movies, games, and television, Digital Animation is an animated look at animation yesterday and today.
* Explores key principles and processes of animation
* Readable and informative
* Interviews and art from artists, animators, filmmakers, and more from around the world
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