Monday, 30 August 2010 21:41
WordPress 3 Site Blueprints

Follow along as you work to build a variety of sites-all using WordPress. While this book isn’t designed for beginners, those with even an intermediate knowledge of WordPress will be able to get these sites up and running in no time. Also, since each chapter is devoted to the design of a different site, there’s no need to read the book in any particular order. Instead, you can pick and choose the blueprints that are of the most interest to you and dive right in.
If you’re a self-learner or a WordPress consultant who, instead of being content with using WordPress out-of-the-box, is interested in exploring all that this open source software has to offer, then this book is for you. The clear instructions provided in each chapter will guide you through the process of creating a varied collection of WordPress sites for either yourself or a client.
While some experience with WordPress is required to get the most from this book, if you can install themes and plugins, you should be able to follow these easy-to-understand WordPress blueprints. Some knowledge of CSS and HTML will be beneficial, but experience with PHP is not required. (edited by author)
About the Author
Heather R. Wallace is an author, WordPress consultant, and web developer who has been building websites since 1997. She has developed and managed several different websites and blogs; many of which have been powered by WordPress.
While Heather manages several websites, it’s at WPBlogBot.com that she offers her consultation services on a wide variety of WordPress-related tasks such as installation, customization, troubleshooting, and more.
Published in
IT
Saturday, 28 August 2010 21:53
Managing Time in Relational Databases: How to Design, Update and Query Temporal Data

Managing Time in Relational Databases shows how to make the rich information content of bi-temporal data available to business users, while simplifying the design, maintenance and retrieval of that data. Metadata declarations eliminate the need to directly model temporal data. Temporal data maintenance is isolated in code that can be invoked to update bi-temporal data in any database and from any application program, across the enterprise. Anyone who can write queries against conventional data will be able to write queries against the bi-temporal data structures described in this book.
KEY FEATURES
1. Integrates an enterprise-wide viewpoint with a strong conceptual model of temporal data management allowing for realistic implementation of database application development.
2. Provides a true practical guide to the different possible methods of time-oriented databases with techniques of using existing funtionality to solve real world problems within an enterprise data architecture environment.
3. Written by IT professionals for IT professionals, this book employs a heavily example-driven approach which reinforces learning by showing the results of puting the techniques discussed into practice.
Published in
Management
Saturday, 28 August 2010 21:52
Agile Development & Business Goals: The Six Week Solution

Agile Development and Business Goals describes a unique, state-of-the-art methodology that aligns the critical but often "silo-ed" software development process with core company goals. Eschewing long-winded "agile philosophy" in favor of a formally prioritized process, this book serves as a distilled learning guide for managing technical resources in a manner that directly boosts your bottom line. Build the teams, define the roles, acquire the tools, and deliver your world-class software on time and on budget.
* Explains how to employ automation in your development process to improve your company's profitability.
* Introduces a compensation structure that incents your technical talent to deliver measurable results on a predictable basis.
* Provides real-world solutions - questions to ask when hiring or which build server software to consider, for example - instead of theoretical discussions.
Published in
Business
Saturday, 28 August 2010 21:50
SQL Clearly Explained, Third Edition

Although the core of the SQL language remains relatively unchanged, the most recent release of the SQL standard (SQL:2008) includes two sets of extensions: 1) support for object-relational databases and 2) support for XML. The second edition of this book included some material about the object-relational extensions. However, that set of commands has been greatly extended and the new edition takes that into account. The XML extensions are entirely new to the third edition. A chapter on basic relational concepts will be also added to broaden the audience and make the book more complete in its own right.
All of the chapters will be revised to be sure they are up to date. Chapter 10 ("Views, Temporary Tables, and Indexes") from the second edition will be expanded to include common table expression (CTEs). The material in the existing Chapter 14 ("Unimplemented SQL-92 Features 251") will be disbursed through the chapters where the particular type of operation is discussed. While the content throughout will be updated where necessary, the existing organizational structure through chapter 14 will remain largely intact because this coverage represents the stable portion of the SQL language.
There will be two NEW chapters at the beginning of the book. Chapter 1 ("The Relational Data Model") covers the relational data model conceptual material; Chapter 2 ("Manipulating Relations with Relational Algebra") covers the relational algebra material that will be pulled from the retrieval chapters. Part 5 ("Non-relational SQL Extensions") will now include the non-relational SQL extensions in three chapters. Chapter 17 (NEW) will cover XML. Chapter 18 will contain the object-relational conceptual material from the original chapter 15 and chapter 19 (NEW) will cover SQL object-relational support. (Some of chapter 19 will come from the second edition, however, a great deal of object-relational support has been added to the current standard and therefore needs to be added.) The other NEW chapter is Chapter 14, which covers triggers and stored procedures. This material was missing from previous editions. Many readers should find it a useful addition.
Published in
IT
Saturday, 28 August 2010 21:49
Sport and Tourism: Globalization, mobility and Identity

Sport and Tourism: Globalization, Mobility and Identity marks a new era in sport tourism texts. Written by global experts whose previous collaborations have been integral to the development of the field, the book applies key social science concepts and issues relevant to the academic study of sport and tourism.
This is a ground-breaking text, which:
*Critically explores the wider manifestations of sport-related tourism and mobility
*Addresses key themes such as globalization, mobility and identity
*Explores the unique interrelationship that exists in a sport tourism context between activity, people and place
*Includes case studies written by a range of leading scholars from around the world
Set to be the an essential text for any student or academic in the field, Sport and Tourism: Globalization, mobility and identity cements and advances previous studies by building upon existing literature, while extending the field by exploring avenues of study that are yet to be comprehensively addressed. The latest collaboration by internationally renowned authors applies new theoretical perspectives for the advancement of sport tourism.
Published in
Turism & Geography
Saturday, 28 August 2010 21:48
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.
--Easy to follow steps with theory, explanations, and exercises.
--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
Published in
Other
Saturday, 28 August 2010 21:47
The Photoshop Darkroom: Creative Digital Post-Processing

The Photoshop Darkroom offers limitless possibilities for photographers looking for jaw-dropping results, using powerful and innovative creative post-processing techniques. If you want folks to ask "How did you do that?" then this is the book for you!
The images in The Photoshop Darkroom will inspire you and help you unleash your creative potential. You'll learn to view your own digital photography with new eyes. Step-by-step directions show you real-world examples of how to achieve the results you want from your photography and post-processing.
*Learn how to work with RAW image files
*Understand the Photoshop darkroom workflow
*Multi-process RAW files
*Extend the dynamic range of your photographs
*Create High Dynamic Range (HDR) images by hand
*Create stunning black and white imagery with Photoshop
*Use layers and masking for compositing
*Create striking color effects using LAB color
Published in
Photography & Painting
Saturday, 28 August 2010 21:40
Poetry, Language, Thought (Perennial Classics)

Essential reading for students and anyone interested in the great philosophers, this book opened up appreciation of Martin Heidegger beyond the confines of philosophy to the reaches of poetry. In Heidegger's thinking, poetry is not a mere amusement or form of culture but a force that opens up the realm of truth and brings man to the measure of his being and his world.
Contents:
The thinker as poet --
The origin of the work of art --
What are poets for? --
Building, dwelling, thinking --
The thing --
Language --
Poetically man dwells.
Published in
Other
Saturday, 28 August 2010 21:38
Embracing Mathematics

This alternative textbook for courses on teaching mathematics asks teachers and prospective teachers to reflect on their relationships with mathematics and how these relationships influence their teaching and the experiences of their students. Applicable to all levels of schooling, the book covers basic topics such as planning and assessment, classroom management, and organization of classroom experiences; it also introduces some novel approaches to teaching mathematics, such as psychoanalytic perspectives and post-modern conceptions of curriculum. Traditional methods-of-teaching issues are recast in a new discourse, provoking new ideas for making mathematics education meaningful to teachers as well as their students. Co-authored by a professor and coordinator of mathematics education programs, with several practicing elementary, middle and high school mathematics, a unique aspect of this book is that it is a collaboration of teachers across all pre-college grade levels, making it ideal for discussion groups that include teachers at any level. Embracing Mathematics : integrates pedagogy and content exploration in ways that are unique in mathematics education features textboxes with reflection questions and suggested explorations that can be easily utilized as homework for a course or as discussion opportunities for teacher reading groups offers examples of teachers' action research projects that grew out of their interactions with the main chapters in the book is not narrowly limited to mathematics education but incorporates curriculum studies - an invaluable asset that allows instructors to find more ways to engage students in self-reflexive acts of teaching Embracing Mathematics book is intended as a method text for undergraduate and master's-level mathematics education courses and more specialized graduate courses on mathematics education, and as a resource for teacher discussion groups.
Published in
Mathematics & Physics
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