Paid Book Login

header
Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35
Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35
Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35
Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35
Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35
Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35
comp
The Company of Strangers shows us the remarkable strangeness, and fragility, of our everyday lives. This completely revised and updated edition includes a new chapter analyzing how the rise and fall of social trust explain the unsustainable boom in the global economy over the past decade and the financial crisis that succeeded it.

Drawing on insights from biology, anthropology, history, psychology, and literature, Paul Seabright explores how our evolved ability of abstract reasoning has allowed institutions like money, markets, cities, and the banking system to provide the foundations of social trust that we need in our everyday lives. Even the simple acts of buying food and clothing depend on an astonishing web of interaction that spans the globe. How did humans develop the ability to trust total strangers with providing our most basic needs? 

Sunday, 05 September 2010 21:14

Real-Time Cameras

real
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. 

* The first book on this critical and often poorly understood aspect of game development
* Includes analysis of camera and control systems from existing games along with practical implementation advice
* Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM 

Friday, 03 September 2010 21:04

Revision Notes in Psychiatry

note
A review text which includes both the basic sciences and the clinical aspects of Psychiatry. For this second edition the note-form approach has been applied more consistently, and the text is updated throughout to include the latest advances in the neurosciences and in therapeutics. The imaging, neurochemistry, neurophysiology and organic psychiatry sections have been expanded to ensure consistent coverage of the exam-relevant material.

game
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

* CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
* A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
* Emphasizes the application of software engineering principles and describes the architecture of large libraries. 

Review
"Eberly has done it again. [Here] is everything needed for the development of commercial quality 3d games...Let the games begin." Timothy Prepscius, DimensionDoor, Inc. 

Friday, 03 September 2010 20:59

How to Do Everything Microsoft SharePoint 2010

micr
Master Microsoft SharePoint 2010

In How to Do Everything: Microsoft SharePoint 2010, Stephen Cawood--a former member of the SharePoint development team--explains how to get the most out of this powerful business collaboration platform. Learn how to use document management functions, wikis, taxonomy, blogs, My Sites, web parts, and more. Take full advantage of the content management, enterprise search, collaboration, and information-sharing capabilities of SharePoint 2010 with help from this practical guide.

* Set up a SharePoint site
* Add documents, use the SharePoint content approval workflow, and work with document versioning features
* Collaborate with others during discussion boards, blogs, wikis, events, surveys, calendars, and workspaces
* Use social tagging to create a folksonomy of keywords
* Create a taxonomy hierarchy using Enterprise Managed Metadata
* Build publishing sites, My Sites, and public-facing websites
* Show data on pages using web parts
* Customize lists, forms, site themes, and navigation
* Use SharePoint with client applications, including Microsoft Office Backstage, Outlook, InfoPath, SharePoint Designer, and third-party applications

extra
An “interactive” approach to coaching from one of today’s most forward-thinking leadership gurus

John Zenger established himself as a top-tier leadership expert with his groundbreaking books The Extraordinary Leader and The Inspiring Leader. Now, he teams up with executive coach Kathleen Stinnett to put you on the fast track to expertise in business coaching.

The Extraordinary Coach works as an immersion course in coaching, providing the skills you need to become a highly effective leader in no time flat.

As with his other books, Zenger researched thousands of assessments from the most effective coaches. Then he and Stinnett combined the research with the latest findings from the world of clinical psychology to map out the real success secrets of today’s best coaches.

This practical, multi-layered training guide provides the tools you need, including:

* Companion Video (on their website) showing “real” coaching in action
* Conversation Guide offering framework for any possible scenario
* Application Worksheets to help prepare yourself for upcoming coaching situations
* List of Questions to ask in their own coaching conversations

Building a firm foundation in the correlation between coaching effectiveness and employee engagement, you will quickly and effectively master the critical skill of coaching. The Extraordinary Coach will ensure you make a powerful contribution to the long-term success of your organization.

dys
Millions of Americans have psychological issues or are affected by those of their family members, ranging from anxiety and bipolar disorder to mood and personality disorders. The growth of Big Pharma, combined with an increasing desire of managed care providers to find simple and "quick fixes," has resulted in an often myopic focus on biological causes of dysfunctional symptoms. There is plenty of evidence to indicate that this propensity to only prescribe pills is often deeply misguided, however.

inter
Originally published in French (Dictionnaire International de la Psychanalyse) in 2002, this expanded three-volume set, edited by neuropsychiatrist and practicing psychoanalyst de Mijolla (founder & president, International Assn. for the History of Psychoanalysis), concentrates on Freudian psychoanalysis, with some emphasis on French thinkers and institutions. More than 450 international practitioners and academics contribute 1,569 signed entries that cover country-by-country histories (for those of us with a burning interest in the development of Freudianism in Peru), psychoanalytic concepts and notions, biographies, and major works. Handy features include a thematic topical outline, a chronology from 1815 to 2004, a bibliography of Freud's works, and a set of translations of technical terms into five European languages. The index is comprehensive, and each article is accompanied by See Also references, a bibliography, and suggestions for further reading. Bottom Line The articles are straightforward and reasonably comprehensible, but there is no material critical of psychoanalysis. There is also no mention of the fact that there has been little qualitative support for Freud's theories and that, indeed, the psychiatric and psychological communities have largely repudiated the strict psychoanalytic approach. University librarians who serve faculty members enamored of Lacanian postmodernism can make them very happy with this work. Otherwise, more general encyclopedias, such as the New Dictionary of the History of Ideas (Scribner, 2004) and the Encyclopedia of Psychology (Oxford Univ., 2000), offer a more accurate, if not as extensive, picture of psychoanalysis in the modern world. [This work is also available as an e-book through the Gale Virtual Reference Library.-Ed.]-Mary Ann Hughes, Neill P.L., Pullman, WA Copyright 2006 Reed Business Information.

eco
This concise and accessible introduction to European economic history focusses on the interplay between the development of institutions and the generation and diffusion of knowledge-based technologies. The author challenges the view that European economic history before the Industrial Revolution was constrained by population growth outstripping available resources. He argues instead that the limiting factor was the knowledge needed for technological progress but also that Europe was unique in developing a scientific culture and institutions which were the basis for the unprecedented technological progress and economic growth of the nineteenth and twentieth centuries. Simple explanatory concepts are used to explain growth and stagnation as well as the convergence of income over time whilst text boxes, figures, an extensive glossary and online exercises enable students to develop a comprehensive understanding of the subject. This is the only textbook students will need to understand Europe's unique economic development and its global context.
Page 3 of 496

Free Book's

Counters


Learning FanBox

Featured Products

Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35

Certificate of Proficiency in English 3 SB Certificate of Proficiency in English 3 SB Gel9.35

Partner's

INF.GE

Who's Online

We have 168 guests online